Actually you know, I'm not entirely sure how that would work, but it would be a twist I suppose. Instead of having the world alter and shift, to not go, "Oh god, here comes the Otherworld..." but to go, "Oh great, here comes reality."alone in the town wrote:How about a subversion? Make the Otherworld nice?
Or even if you still were to have an adverse reaction the Otherworld showing its face, it could be quite dissonant and unnerving for the game to accomplish making you feel as if the nicer world was to be feared.
The way I'm imagining it in my mind at the moment is that you're in the 'real world', fighting off monsters, and then it becomes the 'nice' world, with no monsters. Not quite like SHSM did it, not rushable chase sequences, but still. And then after you accomplish the next puzzle or get to the next location and the nicety disolves, you just get this feeling of total dispair for reality returning. It could certainly be interesting if played right.