No new footage but some interesting little tidbits:
https://www.youtube.com/watch?v=Jwkd6umvP-Y
New Interview with Ito, Yamaoka, and Okamoto
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Re: New Interview with Ito, Yamaoka, and Okamoto
Some new and interesting things were said:
- The fact that James' age has been intentionally raised seems to confirm that this remake will take place in an alternate timeline separate from the original series. I think this is great.
- Their urge to showcase the remake's highly detailed 4K environments seems to indicate that the range of visibility will be far greater compared to the original. So we will be able to see enemies further away than before, which will undoubtedly upset a lot of fans. This is honestly a tough pill to swallow and I have mixed feelings about it.
- Yamaoka is making all of the music, but he didn't say anything about the sound design. This could mean that someone else at Bloober Team is in charge of the sound design. We'll have to wait and see.
- The fact that James' age has been intentionally raised seems to confirm that this remake will take place in an alternate timeline separate from the original series. I think this is great.
- Their urge to showcase the remake's highly detailed 4K environments seems to indicate that the range of visibility will be far greater compared to the original. So we will be able to see enemies further away than before, which will undoubtedly upset a lot of fans. This is honestly a tough pill to swallow and I have mixed feelings about it.
- Yamaoka is making all of the music, but he didn't say anything about the sound design. This could mean that someone else at Bloober Team is in charge of the sound design. We'll have to wait and see.
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Re: New Interview with Ito, Yamaoka, and Okamoto
Let's hope that TSM is not among the cancelled projects they mentioned.
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Re: New Interview with Ito, Yamaoka, and Okamoto
Why would James' age being raised slightly put this in an alternate timeline? Him being a few years older than as depicted in the original doesn't really change anything in my opinion. His age in the original was somewhat nebulous anyway.
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I can see it with eyes closed
Shadows that look like blood
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Lives in the mirror"
I can see it with eyes closed
Shadows that look like blood
Dead as far as the mind goes
Fear that comes from my head
Lives in the mirror"
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Re: New Interview with Ito, Yamaoka, and Okamoto
>Why would James' age being raised slightly put this in an alternate timeline?
Perhaps this is somewhat of a false cause fallacy, but Ito specifically says "this is our way of emphasizing that this is a remake". The way they talk about his changed appearance and increased suffering, and how this is "a James" and not "the James". They are emphasizing that this is a new James and not the original James.
Perhaps this is somewhat of a false cause fallacy, but Ito specifically says "this is our way of emphasizing that this is a remake". The way they talk about his changed appearance and increased suffering, and how this is "a James" and not "the James". They are emphasizing that this is a new James and not the original James.
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Re: New Interview with Ito, Yamaoka, and Okamoto
I haven't seen the video yet, so apologies if the answer's obvious. But why conflate higher resolution with draw distance when the two don't have any necessary relationship? Is this heavily implied by the interviewees, or are folks just speculating?
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Re: New Interview with Ito, Yamaoka, and Okamoto
^Because of these two quotes from Ito and Okamoto:
"“There is the issue of everything being a step brighter spoiling the fear of darkness, an issue that's come up often not just for this remake but since the time of the PS4 in general."
"“The fear players projected onto the dark screens of the original using their imagination have been replaced with fears they can actually walk through and experience on a large 4K screen."
What they're referring to is the fact that in the original, you could only see so far with your flashlight in certain places, and the only thing to help you notice monsters from afar was the radio. That was part of the scare factor, and now they're suggesting that it's been replaced with greater visibility in dark places (as a result of more detailed 4K environments) that will create a new type of horror experience. For me personally this isn't a very big deal, you were able to see monsters from afar in Silent Hill 4 as a direct result of brighter environments, and it still worked well by inducing fear. But for others, this might be an issue.
I don't know about the foggy outdoor parts though, they seem to have kept the fog pretty thick and dense so you'll probably not see monsters far away in the distance - just like in the original.
"“There is the issue of everything being a step brighter spoiling the fear of darkness, an issue that's come up often not just for this remake but since the time of the PS4 in general."
"“The fear players projected onto the dark screens of the original using their imagination have been replaced with fears they can actually walk through and experience on a large 4K screen."
What they're referring to is the fact that in the original, you could only see so far with your flashlight in certain places, and the only thing to help you notice monsters from afar was the radio. That was part of the scare factor, and now they're suggesting that it's been replaced with greater visibility in dark places (as a result of more detailed 4K environments) that will create a new type of horror experience. For me personally this isn't a very big deal, you were able to see monsters from afar in Silent Hill 4 as a direct result of brighter environments, and it still worked well by inducing fear. But for others, this might be an issue.
I don't know about the foggy outdoor parts though, they seem to have kept the fog pretty thick and dense so you'll probably not see monsters far away in the distance - just like in the original.
I EAT GALAXIES FOR BREAKFAST.